LibT2FS 0.1
C API for accessing TEngine data in memory.
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s_T2FSDataStaticObject Struct Reference

#include <levels.h>

Data Fields

int16_t unk_u16_00
int16_t unk_u16_02
T2FSDataWorldCoordF32 position
T2FSDataCoordF32 scale
float unk_u32_1C
float unk_u32_20
float unk_u32_24
int16_t modelId
uint8_t unk_u8_01xx
uint8_t unk_u8_02xx
int16_t unk_u16_2C
int8_t rotzMultiplier
 multiplied by 90
int8_t unk_u8_00
int8_t unk_u8_01
int8_t unk_u8_02
int8_t unk_u8_03
int8_t unk_u8_04

Detailed Description

Mountains, trees, buildings, cars and stuff

on Turok2Demo.lss it's 56 in size, that's 4 more..

Entry from interleaved T2FSArray (after deinterleaving)

Field Documentation

◆ unk_u16_00

int16_t s_T2FSDataStaticObject::unk_u16_00

◆ unk_u16_02

int16_t s_T2FSDataStaticObject::unk_u16_02

◆ position

T2FSDataWorldCoordF32 s_T2FSDataStaticObject::position

Position on Seeds and South Park. Scale on Arena, CTF, ROK, on those unk_u16_00 and unk_u16_02 are not 0xFFFF.

◆ scale

T2FSDataCoordF32 s_T2FSDataStaticObject::scale

Scale on South Park and Seeds. Position on Arena, CTF, ROK.

◆ unk_u32_1C

float s_T2FSDataStaticObject::unk_u32_1C

◆ unk_u32_20

float s_T2FSDataStaticObject::unk_u32_20

◆ unk_u32_24

float s_T2FSDataStaticObject::unk_u32_24

◆ modelId

int16_t s_T2FSDataStaticObject::modelId

◆ unk_u8_01xx

uint8_t s_T2FSDataStaticObject::unk_u8_01xx

◆ unk_u8_02xx

uint8_t s_T2FSDataStaticObject::unk_u8_02xx

◆ unk_u16_2C

int16_t s_T2FSDataStaticObject::unk_u16_2C

◆ rotzMultiplier

int8_t s_T2FSDataStaticObject::rotzMultiplier

multiplied by 90

◆ unk_u8_00

int8_t s_T2FSDataStaticObject::unk_u8_00

◆ unk_u8_01

int8_t s_T2FSDataStaticObject::unk_u8_01

◆ unk_u8_02

int8_t s_T2FSDataStaticObject::unk_u8_02

◆ unk_u8_03

int8_t s_T2FSDataStaticObject::unk_u8_03

◆ unk_u8_04

int8_t s_T2FSDataStaticObject::unk_u8_04

The documentation for this struct was generated from the following file: