This is the core LibT2FS object that you will be passing around. More...
#include <t2fs.h>
Data Fields | |
| T2FSFileConfig | config |
| We might need different config for different files, these configs are pre-defined and contain info like expected endianness, schema file and our defined game ID. The config will be applied on t2fs_open() call. So when you wish to experiment, do it before t2fs_open(). | |
| t2fsInput | input |
| File input reading. | |
| t2fsNode | root |
| Root node. | |
| t_rnc | rnc |
| RNC decompression context. | |
| t2fsNode * | models |
| t2fsNode * | textures |
| t2fsNode * | levels |
| t2fsNode * | spawnpoints |
| t2fsNode * | scenes |
This is the core LibT2FS object that you will be passing around.
| T2FSFileConfig s_t2fs::config |
We might need different config for different files, these configs are pre-defined and contain info like expected endianness, schema file and our defined game ID. The config will be applied on t2fs_open() call. So when you wish to experiment, do it before t2fs_open().
| t2fsInput s_t2fs::input |
File input reading.
| t2fsNode s_t2fs::root |
Root node.
| t_rnc s_t2fs::rnc |
RNC decompression context.
| t2fsNode* s_t2fs::models |
| t2fsNode* s_t2fs::textures |
| t2fsNode* s_t2fs::levels |
| t2fsNode* s_t2fs::spawnpoints |
| t2fsNode* s_t2fs::scenes |