#include <models.h>
Data Fields | |
| uint32_t | textureId |
| uint32_t | unk_u32_1 |
| uint32_t | unk_u32_2 |
| t2fsDataColorRGBA8 | fgColor |
| t2fsDataColorRGBA8 | bgColor |
| uint16_t | sc |
| uint16_t | tc |
| uint32_t s_t2fsDataMaterial::textureId |
| uint32_t s_t2fsDataMaterial::unk_u32_1 |
| uint32_t s_t2fsDataMaterial::unk_u32_2 |
| t2fsDataColorRGBA8 s_t2fsDataMaterial::fgColor |
| t2fsDataColorRGBA8 s_t2fsDataMaterial::bgColor |
| uint16_t s_t2fsDataMaterial::sc |
these last two are either set to:
When textureId is 0xFFFFFFFF then both are set to 0x0000, so maybe dimensions?
more likely these are sc and tc: https://ultra64.ca/files/documentation/online-manuals/functions_reference_manual_2.0i/gsp/gSPTexture.html
| uint16_t s_t2fsDataMaterial::tc |