#include <scenes.h>
As in South Park (four bytes shorter then in Seeds of Evil).
- See also
- s_t2fsDataSceneHeader
◆ unk0
| uint32_t s_t2fsDataSceneHeader_0x48::unk0 |
◆ unk1
| uint32_t s_t2fsDataSceneHeader_0x48::unk1 |
◆ unk2
| uint32_t s_t2fsDataSceneHeader_0x48::unk2 |
◆ unk3
| uint32_t s_t2fsDataSceneHeader_0x48::unk3 |
◆ unk4
| uint32_t s_t2fsDataSceneHeader_0x48::unk4 |
◆ unk5
| uint32_t s_t2fsDataSceneHeader_0x48::unk5 |
◆ name
| char s_t2fsDataSceneHeader_0x48::name[27] |
◆ unk6
| uint32_t s_t2fsDataSceneHeader_0x48::unk6 |
◆ unk7
| uint32_t s_t2fsDataSceneHeader_0x48::unk7 |
◆ unk8
| uint32_t s_t2fsDataSceneHeader_0x48::unk8 |
◆ unk9
| uint32_t s_t2fsDataSceneHeader_0x48::unk9 |
◆ unk10
| uint32_t s_t2fsDataSceneHeader_0x48::unk10 |
◆ unk12
| char s_t2fsDataSceneHeader_0x48::unk12 |
The documentation for this struct was generated from the following file: