#include <scenes.h>
|
| int32_t | levelId |
| | might be unused (-1)
|
| int32_t | regionId |
| | might be unused (-1)
|
| uint32_t | unk2 |
| uint32_t | unk3 |
| uint32_t | unk4 |
| uint32_t | unk5 |
| char | name [28] |
| uint32_t | unk6 |
| uint32_t | unk7 |
| uint32_t | unk8 |
| | Almost always set to 0xcdcc0c40, two entries set to 0x0000803f.
|
| uint32_t | unk9 |
| | Either 0x00000000 or 0x01000000.
|
| uint32_t | unk10 |
| | Either 0x00000000 or 0x01000000.
|
As in South Park (four bytes shorter then in Seeds of Evil).
- See also
- s_T2FSDataSceneHeader
◆ levelId
| int32_t s_T2FSDataSceneHeader_0x48::levelId |
◆ regionId
| int32_t s_T2FSDataSceneHeader_0x48::regionId |
◆ unk2
| uint32_t s_T2FSDataSceneHeader_0x48::unk2 |
◆ unk3
| uint32_t s_T2FSDataSceneHeader_0x48::unk3 |
- Seeds of Evil.lss - all set to 8
- win32.dat - all set to 0
◆ unk4
| uint32_t s_T2FSDataSceneHeader_0x48::unk4 |
- Seeds of Evil.lss - all set to 94d3 5400
- win32.dat - all set to 3890 7000
◆ unk5
| uint32_t s_T2FSDataSceneHeader_0x48::unk5 |
- Seeds of Evil.lss - all set to c031 6400
- win32.dat - all set to be15 0000
◆ name
| char s_T2FSDataSceneHeader_0x48::name[28] |
◆ unk6
| uint32_t s_T2FSDataSceneHeader_0x48::unk6 |
◆ unk7
| uint32_t s_T2FSDataSceneHeader_0x48::unk7 |
◆ unk8
| uint32_t s_T2FSDataSceneHeader_0x48::unk8 |
Almost always set to 0xcdcc0c40, two entries set to 0x0000803f.
◆ unk9
| uint32_t s_T2FSDataSceneHeader_0x48::unk9 |
Either 0x00000000 or 0x01000000.
◆ unk10
| uint32_t s_T2FSDataSceneHeader_0x48::unk10 |
Either 0x00000000 or 0x01000000.
The documentation for this struct was generated from the following file: