LibT2FS 0.1
C API for accessing TEngine data in memory.
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s_T2FSDataSceneHeader_0x48 Struct Reference

#include <scenes.h>

Data Fields

int32_t levelId
 might be unused (-1)
int32_t regionId
 might be unused (-1)
uint32_t unk2
uint32_t unk3
uint32_t unk4
uint32_t unk5
char name [28]
uint32_t unk6
uint32_t unk7
uint32_t unk8
 Almost always set to 0xcdcc0c40, two entries set to 0x0000803f.
uint32_t unk9
 Either 0x00000000 or 0x01000000.
uint32_t unk10
 Either 0x00000000 or 0x01000000.

Detailed Description

As in South Park (four bytes shorter then in Seeds of Evil).

See also
s_T2FSDataSceneHeader

Field Documentation

◆ levelId

int32_t s_T2FSDataSceneHeader_0x48::levelId

might be unused (-1)

◆ regionId

int32_t s_T2FSDataSceneHeader_0x48::regionId

might be unused (-1)

◆ unk2

uint32_t s_T2FSDataSceneHeader_0x48::unk2

◆ unk3

uint32_t s_T2FSDataSceneHeader_0x48::unk3
  • Seeds of Evil.lss - all set to 8
  • win32.dat - all set to 0

◆ unk4

uint32_t s_T2FSDataSceneHeader_0x48::unk4
  • Seeds of Evil.lss - all set to 94d3 5400
  • win32.dat - all set to 3890 7000

◆ unk5

uint32_t s_T2FSDataSceneHeader_0x48::unk5
  • Seeds of Evil.lss - all set to c031 6400
  • win32.dat - all set to be15 0000

◆ name

char s_T2FSDataSceneHeader_0x48::name[28]

◆ unk6

uint32_t s_T2FSDataSceneHeader_0x48::unk6

◆ unk7

uint32_t s_T2FSDataSceneHeader_0x48::unk7

◆ unk8

uint32_t s_T2FSDataSceneHeader_0x48::unk8

Almost always set to 0xcdcc0c40, two entries set to 0x0000803f.

◆ unk9

uint32_t s_T2FSDataSceneHeader_0x48::unk9

Either 0x00000000 or 0x01000000.

◆ unk10

uint32_t s_T2FSDataSceneHeader_0x48::unk10

Either 0x00000000 or 0x01000000.


The documentation for this struct was generated from the following file: