Here is a list of all struct and union fields with links to the structures/unions they belong to:
- p -
- pack_block_start : s_rnc
- packed_crc : s_rnc
- paletteAlpha : s_T2FSTexture
- paletteBlue : s_T2FSTexture
- paletteCount : s_T2FSTexture
- paletteData : s_T2FSTexture
- paletteGreen : s_T2FSTexture
- paletteRed : s_T2FSTexture
- paletteSize : s_T2FSTexture
- palettesNode : s_T2FSTexture
- parent : s_T2FSNode
- parentIndex : s_T2FSDataBone
- patch : s_T2FSN64LibUltraVersion
- polygonCount : s_T2FSPolygonBuffer, s_T2FSSurface
- polygons : s_T2FSPolygonBuffer, s_T2FSSurface
- polygonSize : s_T2FSPolygonBuffer
- pos : s_T2FSDataBoneOrientation, s_T2FSDataBoneOrientationE3, s_T2FSDataHotpoint
- pos_table : s_rnc
- poseCount : s_T2FSModel
- poses : s_T2FSModel
- posFlags : s_T2FSDataTiledObject, s_T2FSDataTiledObjectShadow, s_T2FSDataTiledObjectT2MP
- position : s_T2FSDataLevelItem, s_T2FSDataLevelMeshBuffer, s_T2FSDataLevelSpawnPoint, s_T2FSDataScriptedObject, s_T2FSDataStaticObject, s_T2FSDataStaticObjectShadow
- positionBoneCount : s_T2FSDataAnimationHeader
- positionIndex : s_T2FSDataAnimationBoneIndices
- posx : s_T2FSAnimationFrame
- posy : s_T2FSAnimationFrame
- posz : s_T2FSAnimationFrame
- processed_size : s_rnc